Micky Orchard - Portfolio Website
University Final Year Project Trailer
Second Light (2019)
The trailer for a game demo I made for my final project at university. The demo is based on my own narrative idea which I'm still working on in my free time. The game itself is a grid based strategy game similar to games like Fire Emblem and XCOM, featuring characters with super powers, fighting in a modern day world with conflict and discrimination.
​
This game was made with Game Maker Studio. The sprites, animations and UI was made with Aseprite.
Foundation Art & Design Final Project
The Grasp of Technology (2016)
A walkthrough of the game I made for my final project when I was studying Foundation Art & Design at college. It is a short 2D platformer which aims to highlight the threat of overindulgence of technology, by showing the effect this can have on a persons physical and mental wellbeing. I communicated this by using visual metaphors, including the street glitching out in front of the player and a blue screen of death level which represents the characters mental collapse.
​
Unreal Engine Level Walkthrough
Groovy Golf Grooming (2015)
​
A walkthrough of a 3D environment I made whilst at college. For this project, we were given two completely random themes and had to merge those themes for our outcomes. My themes were golf and men's grooming, so I decided to make a small golf course level with a barbershop on it. The level was intended to be for a 3D platformer with enemies and collectibles on it.
C++ Text Adventure Game
Golf Grooming Defence Force (2015)
A walkthrough of a text based adventure game I made. The game features the same themes from the Unreal Engine level project, but also the threat of an alien invasion. When the player reaches different areas in the game, the picture window on the side would change to show what the location looked like.
Written in C++ in Microsoft Visual Studio.